Aug 25, 2013

Surprise on the Moon!

Hello folks,

Recently I was announcing I'd lost some significant contents that was supposed to help me complete the oh-so-awaited update to the Script Manager. This led me to question some choices I had made at the time, since I was to remake them anyways. And so, I'm pleased to announce that I've AT LAST succeeded at making the Script Manager as versatile and powerful as I wished it to be. Though it's not quite the all-in-one utility I had in mind at first, I think it's all better as it is now.

From now on projects are going to be hybrid, meaning you can run them as regular projects using their featured copy of the scripts they use, or run them using the Script Manager, with no modification whatsoever. For example, when I release a new script, you can try it out downloading it as a plugin and launching your project with the Script Manager - this will read the newer version you've downloaded instead of the older one from your script editor, without replacing it, so your game still runs the same as before. Additionally I've made a tool to export scripts from your projects (read scripts from the script editor and export them as .rb files, so that they can easily be used along with the Script Manager), as well as another one aimed at importing the .rb files used by the Script Manager into your script editor, all of this automated of course.

I will not be going more into detail tonight, I was merely to excited about this new achievement to wait any longer to let you know. I will be replacing all of my Script Manager-dependant demos with hybrid demos you can run as they are in the following days. As of right now only the newer version of the Ballon Messages Demo is available for download. You can try it out, check that it does actually run on its own, and have a look at the scripts inside its script editor, all of them imported automatically from external .rb files. :)

Have fun!

Aug 20, 2013

Even More News From The Moon

Hey guys,

Today I wanted to complete the update I'd promised a loooong time ago on the Script Manager, but I realized I had failed to update my backup copy with the latest version of my works. Fortunately not everything was lost, but I have a lot of catching up to do and I must confess this sad event has killed the little courage I was able to gather. So probably still no update before a while.

Regarding OpenRGSS, a friend of mine helped me through the process of writing the C code I need, but now we're stuck at the compilation step, which really seems to be a pain with Ruby in a general manner. Also, I'm considering dropping SDL as OpenRGSS's backbone and replacing it with SFML at the suggestion of a community mate, but I still need to investigate its features and of course, to install it succesfully before making a decision. This would mean rewriting the low-level engine, but hey, life is an eternal starting over.

So, lately, I feel the urge to create something, but nothing seems to go right. Anything for me to do, anybody?