Hey guys,
I know I haven't been around for quite a while. I know there are some posts I still need to reply to, shame on me. Well I have no real excuse, except that I've somewhat lost my commitment to RPG Maker in particular, and the thrill for video game development in general. I think it's temporary and should come back anytime soon; but let's not get ahead of myself - I've not come here to announce anything definitive, just to let you know I'm still alive and I still think of you.
Also, while browsing other people's blogs, I was surprised to see how often they give news, even when they don't have new works to share, and I thought maybe I could do it too. I guess that's how I'm used to have people expect results of me that leads me to believe my readers wouldn't be interested in progress reports. I'm determined to give more news in the future, that is for as long as I'm into game-making at all. Anyways don't hesitate to share your feelings about this issue.
Maybe just one "useful" pieve of information - I've taken note of the many negative reports regarding my Script Manager. I must admit it's more of a developer's tool and I understand that it's not necessarily useful to my next door game-maker. That's why I've decided to change the way I distribute scripts, to make it easier for the casual user to fetch them and get them to work, without getting rid of the Script Manager itself, which I use a lot myself. Of course this requires a lot of re-thinking and re-programming, which I've actually started long ago, but I kinda lost my motivation about it right in the middle. I wish I can complete this update, at least, so that people can benefit of everything I've written so far - but then again, no promise I'm not sure I can keep. I'm merely sharing my state of mind but I'm sure some encouragement could do wonders as it has done in the past.
So here we are for now, and my apologies once again for being away for so long.
Take care.
I think your work is fabulous and I hope you get your motivation back soon. Your Animated Menus were absolutely gorgeous and they really add a lot to a game. You have a lot of talent, and I look forward to seeing what you cook up in the future. I for one like the Script Manager and think it's a great idea, although you took the link for the software package down so I have to set up the INI files manually. Not really such a big deal, considering how much of a convenience it is in the long run. I'm adding your blog to my favorites/bookmarks list.
ReplyDeleteGlad to hear such positive feedback, it does mean a lot. Regarding the Script Manager, you were required to set up the .INI files manually from the start, and that's one in many inconveniences I intend to fix with the setup utility I started to cook a while ago. I'm more into creative work right now (namely graphics processing) but I intend to slowly return to programming. However, even though the update on the Script Manager isn't complete yet, I have remade the post describing all features it's supposed to display in the end.
DeleteThe Script Manager did make things more frustrating, but in the end it worked out fine. Your work is quite impressive and graphically stunning, I am sure after a while everyone looses their motivation!
ReplyDeleteThanks for your appreciation Scott. I did not imagine using the Script Manager would bother people that much actually, but then again when I try to use other people's stuff I tend to easily get stuck myself because things are always clearer in the designer's mind, so fair enough I guess.
DeleteI just rechecked here for the first time in a while, and I'm glad to see that things are still up and running in a way.
ReplyDeleteThe script manager did have its complications, and while they weren't big enough to complain about, I do think it's a welcome change to see a simpler alternative.
Once again, thanks a bunch for all your work.
Hey Rainy,
DeleteYep, 'in a way' is the word. :p Having an automated utility sure will make people's life easier, including mine because I actually get tired of writing all config files manually. I just need to get my fingers back in there again, which required a lot of effort, especially considering I like RPG Maker less and less. Thanks for your appreciation all the same.