May 20, 2018

[Update] Live2D modeling progress

So, I announced Blanche Biche will be a Unity game due to its support for Live2D, but you might still be wondering what Live2D is all about. Simply put, it's a 2D animation software. But its specificity is that it's not a frame-by-frame animation tool. What it does is, it allows you to create a model which deforms itself according to a variety of parameters. Thus, you can effectively open and close the eyes, tilt the head, stretch the mouth, and so on, pretty much like you would with a 3D model--except there's zero 3D in there. So it's just animated 2D, but cleverly so. Models created by professionals may look incredibly lively and give an impressive illusion of depth.


Pretty nice, huh? Well, that's just what we're trying to do with our own graphics. My partner Blueroze is currently spending all of her free time rigging her first model, and she's not quite there yet, but most of the face is ready to be animated already. Here's a quick video from the editor to show you how it looks like so far.


So, I don't know about you, but as far as I'm concerned I'm a huge fan. And if you were wondering, it's her first shot at it, so I can't wait to see how it turns out in the end. :)

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