Quick Pick



Feb 24, 2012

Verbal Interaction System


Verbal Interaction takes the Keywords system one step further. It's still about using keywords, but now actions are also keywords - meaning you'll have to specify whether you want to examine, open, pick up objects, just like in good ol' Lucas Arts. This is perfect for puzzles because the player is forced to give a little thinking to what he does, clicking anywhere like crazy doesn't accomplish anything, unlike in your everyday RPG.



Features



  • Programming responses to actions with the eventing system is as easy as: if selected action is PICK UP, then change items ("Potion" +1)
  • Cycle through known actions using the HUD
  • Each object is assigned a default action with a specific button as shortcut
  • You may also eaasily combine items from your inventory with objects



Screenshots


Hebergeur d'image

Hebergeur d'image

Hebergeur d'image





Download



Click the following link to download this script. Terms of use and instructions are provided within. Please credit me if you use it in your own project. A nice comment is always appreciated. 

Download Verbal Interaction System v1.00 (247 KB)



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9 comments:

  1. Why didn't I find this great work when I first search on Google x)


    Very awesome work dude :)

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    Replies
    1. Thank you very much Eduard. As you can see, I'm scarcely congratulated for this particular work of mine, while I consider it one of my best achievements, so it does mean a lot. :)

      Delete
  2. This is incredible, I was trying to cobble something together myself, but this your system eats mine for lunch! I sucks that good people who have talent like you aren't more well known, you deserve it.

    Do you do tutoring for ruby? I used to program in Qbasic but that was when I was 10, so I need to start again.

    Finally, are you a boy or a girl?

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    Replies
    1. Hi Perry Lee, thanks for your appreciation. I also wish I were more well-known, especially since people use systems from scripters like Moghunter, who make stuff that is very appealing to the eye but are a pain to customize and/or bring many compaibility issues with other scripts (whereas those are two of my primary concerns). It pains me to see people asking for support with poorly written scripts - recently one complained he couldn't use my Animated Custom Menu System because it is incompatible with his battle system, WTH?! Anyways I hope I can break through with my upcoming project (which features an improved version of the verbal interaction system, by the way).

      What do you mean tutoring for Ruby? Like I help you learn the language?

      My gender is left to your own appreciation. ;)

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    2. I think your systems are beautifully scripted.
      I use downloaded scripts very scarcely, since I don't have a very good grasp on Ruby and need to be able to understand at least roughly what's going on and want to be able to freely change and add minor things, so I wound up here and found some - to me - very beautiful things. ;)

      Delete
  3. I'm trying to use this in a project and I get "Script ' Various' line 52: NameError occurred. undefined method 'setup' for class 'Scene_Map'" at startup. I don't think I accidentally edited any of the scripts, and I even tried copying all the same scripts I used to the demo and this didn't happen. Do you know how this error could happen in my scenario? If I figure it out before you reply, I'll post another comment here. Thanks.

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    Replies
    1. Found the problem, I had the wrong scene_base for some reason.. Anyway, this script is just the kind of thing I wanted from the start, thanks for making it. : )

      Delete
    2. You probably had an older version. My scripts are in constant evolution so as soon as you run into an error the first thing to do would be to update them. Strange though since I did not touch this one for a very long time. Anyways glad you're enjoying my works.

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  4. It seems I'm dumb... How the HELL am I supposed to find that damned Key in the Jar? I couldn't even find a way looking into the demo's project file. There is no touch option available and I can't unlock it. How is this supposed to work? :(

    ReplyDelete