Verbal Interaction takes the Keywords system one step further. It's still about using keywords, but now actions are also keywords - meaning you'll have to specify whether you want to examine, open, pick up objects, just like in good ol' Lucas Arts. This is perfect for puzzles because the player is forced to give a little thinking to what he does, clicking anywhere like crazy doesn't accomplish anything, unlike in your everyday RPG.
- Programming responses to actions with the eventing system is as easy as: if selected action is PICK UP, then change items ("Potion" +1)
- Cycle through known actions using the HUD
- Each object is assigned a default action with a specific button as shortcut
- You may also eaasily combine items from your inventory with objects
Download Verbal Interaction System v1.00 (247 KB)
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